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As such, the Mysterious Stranger only has the 10 shots already provided in the magazine.
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The Mysterious Stranger perk was originally designed by Scott Bennie.This also includes simply stopping on the map and entering the map via the inverted triangle at the player character's location. In Fallout 2, they can be encountered in any random encounter.The Mysterious Stranger perk in Fallout is stronger than in Fallout 2, since the Mysterious Stranger is already at their maximum statistics and their plasma rifle is more powerful in Fallout than the H&K G11 that the Fallout 2 equivalent has.If the Mysterious Stranger dies, he will never come back.The inventory of the Mysterious Stranger is different at each random encounter.If attacked, the Mysterious Stranger will attack back however, he will be friendly again during the next hostile random encounter.A few exceptions to this are caravan encounters and encounters with a cave included. Unlike in Fallout, the Mysterious Stranger will now leave the map of the random encounter directly after ending combat.
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The stranger can be spoken to, but will not say much. The Mysterious Stranger remains on the map of the random encounter even after the end of the fight, until leaving.
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